
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Created out of boredom by an abstract entity known as Epsilon, you find yourself in a bizarre non-Euclidean maze. You must rescue all the denizens who have become lost in the maze. Oh, and there's weird monsters too.
The press kit for ELSEWHERE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.