
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Eliza Trewithian haunts the old Wychwood Hollow, the largest ancient oak woodland in Cornwall. A place of myth and legend. You are dispatched alone to investigate the case, with help from some local Ghost-Hunters. Gather evidence, decipher the clues in old documents and explore the Hollow.
The press kit for Wychwood Hollow is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.