
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Trapped in an abandoned metro, you must escape an ever-repeating station filled with anomalies and lurking horrors. Face over 100 unique disturbances and terrifying beings as you struggle to break free.
The press kit for Metrophobia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.