
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Nieve Torres, navigator aboard the notorious opium clipper The Witch of the Wake, is left fighting for her life as sinister supernatural forces begin plaguing the ship. Terror and tragedy abound, Nieve is left navigating not just rough waters, but her fellow crewmates as well.
The press kit for The Witch of the Wake is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.