
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In the summer of 1990, you return to the secluded mountain village of Iwao as your grandfather falls critically ill. The village shrine is said to seal the yokai "Tsuchigumo." As the "Mushi Okuri Festival" nears, its ritual flames may awaken a thousand-year-old curse…
The press kit for Shrine of Haunts is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.