
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.
The press kit for Thirsty Bird is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.