
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Smash, bash, clash and chat in this short, no-movement beat 'em up! Cress is a witch who's just trying to get a full night of rest, but the Unholy Inquisition has different plans. Survive through seven nights and get to know her friends and lovers in this short narrative action game!
The press kit for No Rest For The Witches is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.