
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Objective: F.E.A.S.T is a time survival game with some roguelite elements, and an interesting movement system (pick up and drop). The world is being taken over by demon-possessed fruits and it's the job of the agency to save humanity from the underworld's reign.
The press kit for Objective: F.E.A.S.T is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.