
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In I Had a Friend, Richard returns to his family’s house to care for the cat while his parents are away. What starts as a simple task turns unsettling as strange events unfold. With a dark atmosphere, the game focuses on exploration and the growing sense that something’s not right.
The press kit for I had a Friend is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.