
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
It’s 2.5D voxel and pixel art with real videos in the background. It has an innovative mechanic where the player controls two characters at the same time on a split screen. In both, the gravity is inverted. In this duality, anxiety disorder are reflected.
The press kit for Don't Panik is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.