
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore a roguelike/roguelite universe full of action. Hunt and sell enemies, face intense combat, and conquer maps with portals, altered gravity, and more. Two game modes offer tactical and frenetic challenges. Customize your look and weapons with no microtransactions. Conquer every room!
The press kit for Ghost in the house is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.