
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A spooky choices-matter mystery set in 2004 Switzerland. Many students have disappeared in Noirmont High over the past century. You're Lou, you just transferred here, and weird stuff immediately starts happening... will you be the next dropout?
The press kit for The Dropouts is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.