
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Step into the shoes of Maris, a lone child trapped at sea. Surrounded by eerie creatures, you'll need to outwit dangers and solve puzzles to survive. But the island ahead holds secrets darker than you can imagine. Will escape truly mean freedom?
The press kit for At Sea is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.