
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NOT your typical simulator! A surreal and dark descent into human psyche, burnout and the horror of the working culture. Work fast while escaping the monsters roaming these eerie spaces. There are no texts or dialogs in this game, putting raw feelings, abstraction and environment storytelling first.
The press kit for Workaholic Simulator: Leaving the Dream is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.