
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A retro survival horror game about envy. There's an unrelenting stench of mold and hostility permeating the stale air of this place. You need to find a way out, by any means necessary.
The press kit for Split Apart is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.