
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
WHEN WORK DEVOURS YOU… FIGHT BACK! In Gauntlet Inc., Red Nose Guy falls into burnout: his office becomes a nightmare of killer printers, living files, and deadly deadlines. A frantic twin-stick shooter where every floor is a hell to escape… or destroy!
The press kit for Red Nose Guy Gauntlet Inc. The burnout is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.