
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You are an exorcist tasked with completing a ritual under the threat of malevolent spirits. This game features no narrative and plays like a hide-and-seek game with additional rules.
The press kit for Exorcist is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.