
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
After the Cataclysm, a town is trapped in a mysterious purple cylinder. Five schoolmates set out to explore an abandoned research institute RADIOSVET, where a signal from the other side was received.
The press kit for Purple Tears. Part I: Everybody dies in the end is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.