
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Walking and Swimming Simulator. No monsters. Explore liminal spaces where each level reflects different aspects of your mind. Savor the atmosphere and let your feelings guide you. Relax or feel anxious as you dive underwater. Overcome your fears in uncanny, unnerving, and eerie spaces.
The press kit for Liminophobia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.