
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person horror game, where you must explore and solve puzzles to find its 18 endings. Each game is different from the previous one, so the answers found will not be useful in the next gameplay.
The press kit for Estacion Piramides is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.