
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
With only a wheelchair for mobility, Jack, a disabled war veteran, must use stealth, solve puzzles, and crawl into tight spaces to escape a cybernetic creature. Explore a psychological survival horror experience in third person and uncover the truth behind this nightmare.
The press kit for SHOCK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.