
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Extraction survival in a dead city, seen from above. Raid the Zone for gear, fight players and the infected, and get out alive — or lose everything you carried in. Every meal they take makes the virus smarter. Don't feed the zombie.
The press kit for Don't Feed the Zombie is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.