
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Your teacher Ms. Morbid has trapped you and your classmates on a deadly multiplayer field trip inside a human body! With proximity chat, two teams must scavenge, sabotage, and outwit each other to see who escapes first.
The press kit for Someone's Inside Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.