
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An auto-battler where the shop doesn't sell a single weapon. It sells materials — Stone Age to far future — and you forge the rest. Line up eight units, gear them, and send them against the saved formations of real players. Ten wins take the run. Ten losses end it.
The press kit for Eras Showdown is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.