
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore a unique 2nd-person horror puzzle adventure in the corporate world that will put your spatial reasoning to the test. How far are you willing to go to for a job? We're a family here after all.
The press kit for That Time I Got Trapped in an Office Dungeon is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.