
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
“I Have No Change” is a first-person narrative game that immerses players in the atmosphere of a night kiosk filled with stories, melancholia, and the reflections of residents from Russia’s regions.
The press kit for I Have No Change is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.