
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Malloc is a short atmospheric exploration game. Wander through a nostalgic city on a summer afternoon, explore on foot or in a utility mech, meet the residents, and bring the district back to life one small repair at a time.
The press kit for Malloc is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.