
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grow crops. Fight monsters. Sell veggies for cash and battle a terrifying avocado in this roguelike farming game gone wrong. Weird, fast-paced, and full of mutated chaos — brought to life by a small indie team under Sand Squid Games.
The press kit for Last Harvest is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.