
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelite where superstitions take shape as items! Face enemies, collect drops with negative effects that can be traded for advantages. Explore always different rooms, with challenges inspired by beliefs that make us think twice before taking a risk.
The press kit for Superstition BlackCat is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.