
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
America, 1925. A simple errand for an old friend pulls ex-gang leader Dan into a violent smuggler war on the border. A narrative-driven, adrenaline-pumping top-down shooter, set in the 1920s Old West.
The press kit for BOILED is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.