
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A slow-burn psychological horror game where you explore a sealed underground transit system and confront a living infection that refuses to die. People are still there. They still breathe. They just aren’t in control anymore.
The press kit for SUBDERMAL: This isn’t you is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.