
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A living facility rearranges rooms behind you. Co-op horror for 1–4, 8, or 16 — it only wants you to hold still.
The press kit for Project MISPLACE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.