
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First-person psychological horror. You murdered four people and built an underground bunker to make them confess. Now you're trapped inside your own creation with no memory of why. Repair the machines. Decode the tapes. Don't trust the mannequins.
The press kit for Pestilence is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.