
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Bad Week is a retro-style first-person narrative-driven immersive life simulator. Survive the brutal life of an alcoholic living in a Belgrade block in the early 2000s. The world is crumbling around you, and it's on you to stay calm and sane.
The press kit for Bad Week is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.