
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grab, climb, and tumble through this early prototype of a ridiculous physics-based party game! Move your body and each arm independently, climb anything you can grab, and embrace the chaos with up to four players.
The press kit for Climbing Chaos: Much Earlier Access is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.