
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Clean. Possess. Control. Hoarder begins as a mundane cleaning simulator that spirals into a distant nightmare. Scavenge the hoarders’ house, recover what should be forgotten, and if you go far enough, you might reach the top of the pyramid or the bottom of the abyss.
The press kit for Hoarder is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.