
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Crawl through a claustrophobic cave using a unique diegetic movement mechanic. Use your mouse (or controller) to physically drag yourself through the environment, exploring twisting caverns and wide chambers while avoiding the cyclops, Polyphemus, and other horrors in the dark.
The press kit for Polyphemus is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.