
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person co-op horror game where you raid cursed buildings, grab what you can and get back to the train before it leaves. You need to sell enough loot to keep travelling. The Conductor makes sure you always owe more.
The press kit for Dead Haul is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.