
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The visual novel is a choice based first person experience with multiple points of view. The story centers around the main character after graduating high school and looking to attend a college. As a regular guy his life was fairly uneventful. phone call from his mysterious aunt changed everything.
The press kit for Culture shock is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.