
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
“Deadlock is a 2.5D top-down survival horror where supplies are scarce, the infected are relentless, and the only way out is through.”
The press kit for Deadlock Protocol is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.