
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
“当幻蝶振翅,灵魂的共鸣将改写命运——是选择沉溺于过去的阴霾,还是握住那双伸出的手?” 《幻蝶:双生对立的少女》是一款以 Unity 引擎开发的美少女视觉小说游戏,在宁静的海滨岌川市,体验日常与奇幻交织的故事。在游戏中,体验主角与每一个少女之间的故事,感受彼此友谊与情感的回响,如蝴蝶振翅般,故事的齿轮开始转动。形形色色的人物如生命中的旅人,伴随在身边,他们拥有他们自己不为人知的故事,而这一切,都可以在游戏的探索中逐步发掘。在各自背负着自己过往的人之间,相互理解,互相认知,在陪伴与爱中,度过着似乎与昨天不同的今天。
The press kit for 幻蝶:双生对立的少女 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.