
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first person puzzle game where your vision defines reality, and only the things you can see exist. Learn and master the strange behaviours of objects outside your vision. Traverse the ancient structures of a world forgotten by the universe.
The press kit for Object Impermanence is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.