
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A nonlinear psychological horror set in a watermill. You were a simple miller with a loving family, but now you are branded as possessed by a demon. Overcome the trials, figure out what happened, and find the one responsible for all your misfortunes.
The press kit for Ingrained is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.