
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Work the late shift in a quiet bike shop where routine repairs take a sinister turn. As reality unravels, can you finish your shift—or will the shop break you down? A first-person, PS1-style horror experience from a solo developer exploring atmospheric storytelling.
The press kit for Out of Gear is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.