
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person survival horror where a dying man becomes something that should not exist. Trapped aboard a cursed ship, fight through zombies, uncover the Boss's experiments, and discover what you've become.
The press kit for Zombie Ship is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.