
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel-art horde survival roguelite on a monster-infested frontier. Dodge, shoot and stack perks to survive the swarm. Spend your loot on permanent upgrades at the General Store, then face the next run stronger. They are not friendly and you also don't have to be friendly. Keep that mutual!
The press kit for They Are Not Friendly is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.