
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Nisa is a Custode, sworn to hold together the reality of a strange building. When the path is blocked, switch to the top-down view. There, height collapses and ceases to exist, and you can pass where you couldn't before. 30 levels of perspective puzzles.
The press kit for Nisa is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.