
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A teenage vampire getting hooked on blood in a world that traded it for energy. See the absolute worst of what humans do to one another in every drop. It destroys you. You hate it. And yet, crawl back for more. A narrative adventure about a rather short eternity.
The press kit for Sucks To Be In The Sticks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.