
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Scour is a third-person cleaning simulator set in a dilapidated Victorian mansion, where routine tasks reveal a ruinous past for this grieving home. Scour challenges the player to brighten this home while delving into its darkest secrets.
The press kit for Scour is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.