
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dust, blood, and lies. Salvation’s Edge, 1899 — a dying town where you’re a killer, a thief, and a fraud — handed a dead man’s badge and told to solve a murder. Do they deserve redemption? Do you? Or will everyone forever be MARKED?
The press kit for Marked is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.